Photo by: Andrew Neel on Unsplash
After doing some more research I have been able to answer some of the questions I posed in my last post. I focused on the first two questions for this first round of research and have found some really interesting articles that explore how AC: DT has already bee implemented in the class.
Has the game already been used in classrooms? If so, how?
Short answer: Yes it has.
Long Answer: I found a study done by the University of Montreal (Where Ubisoft has a large office) looking at the game with 300 high school students across eight schools and 40 classes. They found that students’ grades jumped a significant portion when they used the game as an independent learning tool (22%-41%) and even more when the game was used by the teacher as a teaching tool (55%).
The study concludes that a balanced approach is key to using the game effectively. “The teacher could do things with the game they cannot do without it,” Éthier said. “They can show much clearer images of Alexandria, as re-created by Egyptologists, so people who know it well. It’s another resource in the teacher’s toolkit.”
What are the potential uses for this game in the classroom?
I haven’t found a lot on how the game was being used in classrooms but I can certainly see it in History or Socials class. Being able to explore the world you are studying could be a huge interest and engagement booster for students. I could also see the potential for uses in English and Science classes in the future. The technology isn’t there yet but because of the range of historical figures and location covered by the game series as a whole there is potential to interact with famous authors and scientists to learn about their processes or the worlds they lived in, but more on that later.
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